Those stories that go spook in the night. The legends and myths that put fear in peoples hearts. Sadly in the world of Mountgomery those stories are all true. Interesting creatures and spirits are now joined in a family to haunt those who dare to stick around.
This DECK focuses on messing with your opponents hand and making it difficult to pull off their moves.
Fiend Sharks are known for dominating the skies during the day. When they attack, you can actually attack twice before it dies. Making the attack a 4 instead of a 2. But this only works when it attacks not defends.
Sadly this family was stripped away from their lives and unwillingly thrown into experiments. When the Manderson family dies they always take their killer with them. Resulting to them both dying.
With a tragic ending and a vengeful beginning. Kitsune level fluctuates while on the battlefield. Even though its a level 4, he gets a +1 for every card in your hand. His level does drop the less cards in your hand.
He is called a Collector for a reason. What does he collect after snatching up humans? When you put the Collector in exhaust you can draw a card from the deck.
Never trust an actual Succubus. While Nalah is on the field and a warrior dies, you can draw a card.
No one wants a cursed doll. Edo Ningyo doesn’t move but she can cause an illusion’s to get you thinking otherwise. When Edo is summoned in exhaust, your opponent must shuffle their hand back into the deck and draw back their hand size.
A horrible ending to a magnificent princess. When Nami is summoned in exhaust, you can peek through one of your opponents doors.
Killjoy is one unpredictable serial killer. Mainly due to the fact that its never the same person. It’s all in the mask. A twisted individual with unthinkable moves. When you burn your opponents must also burn a card from their deck.
The most terrifying mythical creature of them all, known for being the strongest and most dangerous. When summoned in exhaust you can burn the top card of your opponents deck.
Ningyo is back at it again with her illusions. When you attach Nightmare Stare to your opponents warrior they lose most control over it. That warrior attacks the lowest level warrior besides themselves. Even if its their own family. If there is only one warrior on the field and its level is higher then the one this card is equipped to, it will still attack it believing it to be another lower level card. Resulting in the warrior equipped with nightmare losing the fight and being destroyed. If there are ever two cards other than the equipped warrior of the same level, it will attack the opponents warrior before its own. The only time your opponent has control over its warrior is when all other warriors are hiding in stealth mode or its the only warrior on the field. Side note: This warrior automatically attacks the moment it’s turn starts.
The mahkey is quick and critical. Instant deaths are known with this one. When Quick Ending is played, it kills any one warrior of your choosing in stealth mode.
Play this card when a warrior on your opponents side declares an attack and this card will instantly kill them.
The moment you play Spiritual Gate, you grab the top card from your deck (Keeping it face down) and place it where a door has been destroyed.
You can play this card whenever you want to. When Get Over Here is played, you are given a chance to take one random card from your opponents hand and use it on your side whenever you want to.
Known for being the strongest card in every starter deck, a wipe out will kill every warrior on the battle field. That also includes every single one of your warriors as well. No matter if they’re in stealth mode.