After being banned from the Cult Family, Ryan and Cooper went on a journey to recruit their own family. As time went on they gathered a team of mixed skills and strengths. That family now goes by the name of the HOUNDS.
This DECK focuses on buffing warriors to make them stronger during battle.
Known for being a complete coward in most threatening situations. Danny can return back to your hand on his next turn.
Maylin has always been an interesting child. She is the only character who can actually survive a wipe out. Explosions have always been her thing.
Being an undertaker can make Nani highly intimidating. The sight of her can put fear in her opponents but motivate those she helps just by giving a +1 to anyone adjacent from her.
Known for being the brains in the family. Also known for being scared of everything with sharp teeth. By exhausting Cooper you can draw a card from your deck (Bio-grounds).
Jinx is known for either taking things too serious or not taking a s#%t from anyone. She doesn’t have time for that. Just by exhausting her you can knock any equipped items off of any warrior.
Ryan is a skilled young man in mix combat, fast, and very unpredictable. After attacking you are given an opportunity to attack for a second time by burning a card.
Minato is one for having a sharp eye. Her sniper is pretty much a part of her. By burning a card you can take a sniper shot at a door, completely disregarding any warriors standing guard.
Nobody messes with Atlis…unless you have a death wish or you want to call a hit. When you place this executioner in exhaust you can hold a tactical card, of your choosing, hostage by placing it underneath Atlis (Never to be revealed). That card cannot be touched unless he is killed. Afterwords, it is given back to your opponent.
MD17 can sometimes act on its own and can be extremely protective. The moment he is placed on the field faced up he must declare an attack.
When Another door is activated, you must take the top card of your deck and place it face down; replacing a fallen door. This door is to not be revealed to anyone until it is destroyed. This card can be wasted if used when you already have all 5 doors or there are no more cards in the deck pile.
By equipping this card to any of your warriors, they are automatically given a +1 to their level.
By equipping this card to any of your warriors, they are automatically given a +2 to their level.
You have the choice of choosing between two abilities. It all comes down to if you have Nani, the undertaker, on the field. First option is to have two of your opponents warriors, of your choosing, fight one another killing one or both (Depending on the card levels). Or equip to Nani forcing her to go insane and boosting her level from 4 to 8.
Destroy any trap card that is used against you by your opponent.
When activated your opponent must show their hand to you.
This card can be activated when your opponent declares an attack with one of their warriors. This card will automatically kill whichever warrior declared the attack.
Known for being the strongest card in every starter deck, a wipe out will kill every warrior on the battle field. That also includes every single one of your warriors as well. No matter if they’re in stealth mode.