The maniacal actions of one individual has caused this family to become the cult of the Great Elder Ones! The Cults are an extremely dangerous group relying heavily on archaic rituals. Members are born into this group, all other risk their sanity trying to join or attempting to escape.
This DECK focuses on weakening your opponents warriors, and taking them out while they’re down.
Phil always wants to prove his loyalty to the Cult family and is willing to do whatever it takes. Due to his will to convince the family, Phil gets a +2 for every Cult Warrior on his side of the battle field.
Buck is a scavenger, which makes him a very reliable member of the Cult. Every time he goes into exhaust you can draw a card from the deck.
Lance is a prime example of a cult member who believed he was the chosen and failed to achieve that goal. He was tested by the ritual and it became too much for him to handle, losing not only his flesh but his sanity. By burning a card, Lance is crazy enough to run pass warriors and take out a door.
Here is a cult member that took things a step too far and religiously read a copy of the necromanicon from cover to cover. When summoned in exhaust, until the end of your turn all of your opponent’s warriors get a -2.
This isn’t the statue to mess with. Found at the bottom of the ocean and then taken back to the bunker, it has caused more trouble then they expected. While the Elder God Statue is on the field, all warrior’s effects are canceled out.
Zadimus is man who really knows how to manipulate people to a dangerous level. Which is why he stands in the position he is in. Whenever someone tries to take out Zadimus, your can force any cult member on your side of the battlefield to take the hit.
Mist Walkers are known for being an extremely dangerous group. They were summoned by Nira to help the Cult Family take over. Sadly they can be very unpredictable and start murdering members of the cult. If you summon in exhaust you can discard a random card from your opponents hand.
After several attempts to find a chosen one, Abaddon has proven himself to the Elder Ones. He was granted unbelievable strength and skills beyond all others. His body became a vessel for one of them, resulting in losing most of his vision. Burn a card and draw a card from your doors.
Summoned by Abaddon, Nira risen from the dark mist carried on her thrown of bones held by a 16 foot skeleton. They might have summoned someone too powerful to handle. When summoned in exhaust, Nira can sacrifice a warrior on her side to seduce a warrior on your opponents side to join her in battle. So can she really be trusted?
Destroy any warrior that declares an attack towards you.
Let them rise and take! When played, a group of Nira’s skeletons will rise from out of a portal in the ground and drag all warriors that’s a level 5 or under to their deaths.
When Granted life is played, you are to shuffle your graveyard and randomly draw two cards. Pick one of the two cards you would like to keep and the other is placed back into the grave.
The moment you play Portal Door, you grab the top card from your deck (Keeping it face down) and place it where a door has been destroyed.
When you equip Twisted Memory onto one of your opponent warriors, they get a -2 on that warriors level.
When you equip Soul Drain onto one of your opponent warriors, the get a -3 on that warriors level.
Repel and Destroy lets you cancel out any trap card used against you at that moment.
Known for being the strongest card in every starter deck, a wipe out will kill every warrior on the battle field. That also includes every single one of your warriors as well. No matter if they’re in stealth mode.